Renaissance Kingdoms
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The following are the available weights:
 
The following are the available weights:
   
dying", "bony", "lean", "normal", "fleshy", "plump", "fat", "obese", "American-style".
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[[animal status|dying]], [[animal status|bony]], [[animal status|lean]], [[animal status|normal]], [[animal status|fleshy]], [[animal status|plump]], [[animal status|fat]], [[animal status|obese]], [[animal status|American-style]].
   
   
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== Proposed sheep cycle (may be outdated) ==
 
== Proposed sheep cycle (may be outdated) ==
 
:
 
:
Day 1: buy all sheep
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Day 1: buy all sheep <br />
Day 3: shear (get 6 balls of wool)
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Day 3: shear (get 6 balls of wool) <br />
Day 6: shear (get 6 balls of wool)
+
Day 6: shear (get 6 balls of wool) <br />
Day 9: shear (get 6 balls of wool)
+
Day 9: shear (get 6 balls of wool) <br />
Day 12: shear (get 2 or 3 balls of wool)
+
Day 12: shear (get 2 or 3 balls of wool) <br />
 
Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))
 
Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))

Revision as of 02:37, 26 March 2008

Sheep are a type of field, specifically a ranch. Up to four sheep are available for each ranch. Each sheep costs 35 pounds to purchase from the sheriff.

When nourished every day, sheep will maintain weight or improve it (an average of once every three days).

The following are the available weights:

dying, bony, lean, normal, fleshy, plump, fat, obese, American-style.


Every three days sheep can be sheared for wool. They can be slaughtered for hides at any point in their life, preferably near the end.

Proposed sheep cycle (may be outdated)

Day 1: buy all sheep
Day 3: shear (get 6 balls of wool)
Day 6: shear (get 6 balls of wool)
Day 9: shear (get 6 balls of wool)
Day 12: shear (get 2 or 3 balls of wool)
Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))