Renaissance Kingdoms
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'''Sheep''' are a type of [[field]], specifically a [[ranch]]. Up to four sheep are available for each [[ranch]]. Each sheep costs 35 pounds to purchase from the [[sheriff]].
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'''Sheep''' are a type of [[field]], specifically a [[ranch]]. Up to four sheep are available for each [[ranch]]. Each sheep costs 35 pounds to purchase from the [[sheriff]].
   
When nourished every day, sheep will maintain weight or improve it (an average of once every three days).
+
When nourished every day, sheep will maintain weight or improve it (an average of once every three days).
   
 
Sheep ranchers are encouraged to join The [[Sheep's Owners and Weavers Guild]] (SOW).
 
Sheep ranchers are encouraged to join The [[Sheep's Owners and Weavers Guild]] (SOW).
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The following are the available weights:
 
The following are the available weights:
   
[[animal status|dying]], [[animal status|bony]], [[animal status|lean]], [[animal status|normal]], [[animal status|fleshy]], [[animal status|plump]], [[animal status|fat]], [[animal status|obese]], [[animal status|American-style]].
+
[[animal status|dying]], [[animal status|bony]], [[animal status|lean]], [[animal status|normal]], [[animal status|fleshy]], [[animal status|plump]], [[animal status|fat]], [[animal status|obese]], [[animal status|American-style]]. (They rarely get beyond normal by the way)
   
   
Every three days (or every day, or any day...) sheep can be sheared for [[wool]]. They can be slaughtered for [[hides]] at any point in their life, preferably near the end.
+
Every three days (or every day, or any day...) sheep can be sheared for [[wool]]. Every single day a sheep gains 0.5 of wool on their pelt. They can be slaughtered for [[hides]] at any point in their life, preferably near the end. You can not slaughter or shear sheep without a knife in your home.
  +
  +
Remember that if this is a second field, your yields will be lower (approximately 3/4 of a full yield).
  +
  +
It is recomended that you hire one with decent intellegence, to get a reasonable amount of wool
  +
 
== Proposed sheep cycles ==
  +
  +
'''Proposed sheep cycle one'''
  +
 
Day 0: buy all sheep
  +
 
Day 3: shear (get 6 balls of wool)
  +
 
Day 6: shear (get 6 balls of wool)
  +
 
Day 9: shear (get 6 balls of wool)
  +
  +
Day 11: slaughter one sheep
  +
 
Day 12: shear (get 3-4 balls of wool)
   
== Proposed sheep cycle (may be outdated) ==
 
:
 
Day 1: buy all sheep <br />
 
Day 3: shear (get 6 balls of wool) <br />
 
Day 6: shear (get 6 balls of wool) <br />
 
Day 9: shear (get 6 balls of wool) <br />
 
Day 12: shear (get 2 or 3 balls of wool) <br />
 
 
Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))
 
Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))
   
  +
(Sheep start dying on day 8 on average, so with this cycle, you may not get many hides)
   
== Average Yields (1st fields) ==
 
Yields for a sheep ranch where all the sheep are bought on day zero and slaughter on consecutive days.<br /><br />
 
[[Image:SheepHidesyield.JPG]]<br />
 
   
  +
'''Proposed sheep cycle two '''
  +
  +
Day 0: buy two sheep
  +
  +
Day 1: buy two more sheep
  +
  +
Day 2: shear (get 3 balls of wool)
  +
  +
Day 3: just feed
  +
  +
Day 4: just feed
  +
  +
Day 5: shear (get 6 balls of wool)
  +
  +
Day 6: just feed
  +
  +
Day 7: just feed
  +
  +
Day 8: shear (get 6 balls of wool)
  +
  +
Day 9: slaughter one sheep (get 1-3 hides)
  +
  +
Day 10: slaughter a sheep (get 1-3 hides)
  +
  +
Day 11: shear (get 4 balls of wool)
  +
  +
Day 12: slaughter any surviving sheep (if there are any left)
  +
 
== Average Yields (1st fields) ==
 
'''Wool'''
 
'''Wool'''
   
{| class="wikitable" border="2"
+
{|border="2" class="wikitable"
|-
 
 
!Cycle
 
!Cycle
 
![[Wool]]
 
![[Wool]]
 
!Wool/day
 
!Wool/day
 
|-
 
|-
 
|4-7
| 4-7 || 13.19 || 1.22
 
  +
|13.19
  +
|1.22
 
|-
 
|-
  +
|4-8
|4-8 || 14.26 || 1.23
 
  +
|14.26
  +
|1.23
 
|-
 
|-
|4-8-11 || 16.9 || 1.3
+
|4-8-11
  +
|16.9
  +
|1.3
 
|-
 
|-
|4-8-12 || 16.7 || 1.25
+
|4-8-12
  +
|16.7
  +
|1.25
 
|-
 
|-
|4-7-10 || 16.7 || 1.34
+
|4-7-10
  +
|16.7
  +
|1.34
 
|-
 
|-
|4-7-10-13 || 17.87 || 1.3
+
|4-7-10-13
  +
|17.87
  +
|1.3
 
|-
 
|-
|4-8-11-14 || 17.68 || 1.26
+
|4-8-11-14
  +
|17.68
  +
|1.26
 
|-
 
|-
|4-8-11-13 || 17.63 || 1.28
+
|4-8-11-13
  +
|17.63
  +
|1.28
 
|-
 
|-
|4-7-10-12 || 17.88 || 1.34
+
|4-7-10-12
  +
|17.88
  +
|1.34
 
|-
 
|-
|3-6-9 || 15.97 || 1.34
+
|3-6-9
  +
|15.97
  +
|1.34
 
|-
 
|-
|3-6-9-12 || 17.77 || 1.33
+
|3-6-9-12
  +
|17.77
  +
|1.33
 
|}
 
|}
 
Yields for a sheep ranch where all the sheep are bought on day zero and slaughter on consecutive days.<br /><br />
 
[[Image:SheepHidesyield.JPG]]<br />
 
[[Category:Fields and Ranches]]
 
[[Category:Fields and Ranches]]
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 18:13, 17 June 2012

Sheep are a type of field, specifically a ranch. Up to four sheep are available for each ranch. Each sheep costs 35 pounds to purchase from the sheriff.

When nourished every day, sheep will maintain weight or improve it (an average of once every three days).

Sheep ranchers are encouraged to join The Sheep's Owners and Weavers Guild (SOW).

The following are the available weights:

dying, bony, lean, normal, fleshy, plump, fat, obese, American-style. (They rarely get beyond normal by the way)


Every three days (or every day, or any day...) sheep can be sheared for wool. Every single day a sheep gains 0.5 of wool on their pelt. They can be slaughtered for hides at any point in their life, preferably near the end. You can not slaughter or shear sheep without a knife in your home.

Remember that if this is a second field, your yields will be lower (approximately 3/4 of a full yield).

It is recomended that you hire one with decent intellegence, to get a reasonable amount of wool

Proposed sheep cycles[]

Proposed sheep cycle one

Day 0: buy all sheep

Day 3: shear (get 6 balls of wool)

Day 6: shear (get 6 balls of wool)

Day 9: shear (get 6 balls of wool)

Day 11: slaughter one sheep

Day 12: shear (get 3-4 balls of wool)

Day 13: slaughter a surviving sheep (if there are any left. (an average of 3 hides))

(Sheep start dying on day 8 on average, so with this cycle, you may not get many hides)


Proposed sheep cycle two

Day 0: buy two sheep

Day 1: buy two more sheep

Day 2: shear (get 3 balls of wool)

Day 3: just feed

Day 4: just feed

Day 5: shear (get 6 balls of wool)

Day 6: just feed

Day 7: just feed

Day 8: shear (get 6 balls of wool)

Day 9: slaughter one sheep (get 1-3 hides)

Day 10: slaughter a sheep (get 1-3 hides)

Day 11: shear (get 4 balls of wool)

Day 12: slaughter any surviving sheep (if there are any left)

Average Yields (1st fields)[]

Wool

Cycle Wool Wool/day
4-7 13.19 1.22
4-8 14.26 1.23
4-8-11 16.9 1.3
4-8-12 16.7 1.25
4-7-10 16.7 1.34
4-7-10-13 17.87 1.3
4-8-11-14 17.68 1.26
4-8-11-13 17.63 1.28
4-7-10-12 17.88 1.34
3-6-9 15.97 1.34
3-6-9-12 17.77 1.33

Yields for a sheep ranch where all the sheep are bought on day zero and slaughter on consecutive days.

SheepHidesyield